![]() ![]() There are a lot of opportunities to get points, but you need to find almost all of them to trigger one of the concluding endings. In the looping corridor you hear the painters side of the phonecall where he is told that his wife is in the hospital and the painter is shocked by this. He decides to stay with his 'wife' and die in the fire with her. We should note that you need to be thorough. He finishes the painting but sees that nothing can bring her back and in his grief he throws the painting away and burns them all. Events, as in choosing the ‘correct’ path, or finding alternate ways to leave a room are the most decisive in terms of obtaining one of the concluding endings. The items that you can collect which are stored in the workshop count to the sum of your points on each playthrough on the same profile. Selfish ending – seek out artistic work look closer at the paintings always follow the rats gather rat posters avoid death at all costs. ![]() Seek out hidden rooms and look for findable items there. There are two exceptions: the painted rats and the letters/photos from the wife, which respectively give points to only one of the conclusive endings:įamily ending – put the focus on interactions with the apparition and never strafe from danger or risk look for items connected to your wife, but do not pick up those which connect to the painter’s passion. Gathering 2D and 3D items will bring you simultaneously closer to two different endings. Since there does not seem to be an agreement as to what the proper collectibles are to trigger this ending, you will be gathering all of them. The good ending requires you to gather key collectibles. To achieve one of the concluding endings you will need to gather a fixed number of points from one path without exceeding the same number in the other path. Step 1: Play through the game, gathering all collectibles, for the Forgive ending. Still, the ropes were starting to burn his wrists he was getting impatient. It had happened too many times for him to feel even an ounce of fear. But, in the end, they would be destroyed, and he would go on to conquer another day. The points you get vary from action to action. Memories played back before him: people would gather into their little rebellions and might even win a few battles. The game follows your every move and allocates a hidden point score based on your actions. The default ending will have you stuck in a loop of constant madness, however you can break this loop by focusing on one of two most precious aspects of the painter’s life: his family, or his work. The path out of insanity is a tricky one. ![]() Its first half is brutally chilling, deeply frightening and an overall. Many of you have figured out the mechanics, but for those of you that are having some frustration nailing a particular ending, we thought we would post a few tips. Closing Comments: Layers of Fear almost feels like two different games smashed together to make up a single experience. We've really enjoyed watching the community figure out on its own that Layers of Fear is in fact a game about Layers and has multiple endings depending on how you play the game. Layers of Fear: Inheritance - Too Little, Too Late 'Bad Ending' (Trophy & Achievement Guide) rus199410 PS4 / Xbox One (Silver Trophy. ![]()
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