![]() ![]() It’s important to see which option best suits your style, but I found that the ‘Golf’ option generally provided more accuracy and precision overall, which is all important if you don’t want to screw up your shot.Įach swing you line up will display the ball’s projected arc, and the further up the gauge the power goes, the more accurate the resulting shot will be. The former option relies on the player to hold down the shot command and let go when the power gauge is at the desired spot, and the latter has you pressing once to start swinging, and again to let rip. What ends up being one of the more important customisation decisions is how you swing: ‘Classic Worms’, or ‘Classic Golf’. Even though there’s something fun about creating your own character with an appropriately terrible worm-based pun in their name, they can all be customised extensively and can all use items that another worm unlocks. With that in mind, what if I told you there was a golf game where the player travels to the ball via teleport? Where sheep roamed the courses and your ball could suddenly open a parachute before hitting an old lady or causing a pirate to explode? What if the golfers also happened to be worms? Enter Team17′s Worms Crazy Golf, where it’s not the size of your club, but how you use it.Īs you start the game, you can choose to go with a previously created Worm, or generate one of your own. On the whole, golf games tend to provide nearly the same amount of boredom and tedium, only with less walking. Golf isn’t exactly a pick up and play sport either, and not many people are going to have the time and patience to start caring about the difference between a pitching wedge and a lob wedge. It’s not very interesting to play, and watching it is usually enough to bore me into a coma. Despite all of my father’s attempts to get me into the sport, it didn’t ever really fascinate me. It is not featured in the iPhone version.I’ll level with you. For the PS3 version as well, but there it needs to be downloaded separately as free DLC ( Worms Crazy Golf: Carnival Course). ![]() For the Windows, Macintosh and iPad versions a fourth scenario called Carnival was added afterwards for free. The game consists of three main environments with eighteen holes each: Britannia, Pirate Cavern and Graveyard. Keep Ups: strike the ball and keep it moving as long as possible by applying spin.Target: land the ball in coloured zones as fast as possible to score points.After each shot there is a new starting location. Chip-in: chip on the green to gain time and keep going as long as possible.Time attack: clear all targets as quickly as possible.Between regular rounds five types of bonus rounds are unlocked that can also be played as separate challenges:* Skill shot: destroy targets such as sheep in a sequence against the clock. Multiplayer games are supported through a hot seat mode for up to four players. It is possible to zoom into the scenery and after a shot a replay can be viewed.įrom the main menu a custom golfer can be created. Different types of gadgets can be unlocked to slow down time for instance. Wind and surface also play a role and some courses have magnets that attract or repel the ball. During a shot spin can be exercised for aftertouch. Other elements that influence the gameplay are worms that blows themselves up when hit, exploding sheep, castles to teleport to another part of the map, cannons to launch the ball without starting a new shot, destructible boulders, and more. When on the green, the charging bar is different and it shows the precise amount needed to reach the hole through a flag icon. Clubs are switched automatically while playing, but it is always possible to choose a custom one. Next to the main objective a hole can be completed 100% by collecting all coins, reaching the tricky crate and beating the skill points score.Ĭoins can be used to buy new clubs, balls, hats and speech banks. Optionally the ball can be hit through a large image of a golf ball in the bottom right corner. The most powerful shots require precise timing as there is a red zone in the meter that causes a mistake and a penalty. The shot power is determined by charging it through a meter. Aiming is done with a classic control system to determine the direction. The environment has many platforms and objects that can obstruct the ball or help it to travel farther. If a course is completed in the par score or under, the next one is unlocked. The game is played against a 2D scenery with the goal to put the ball with as few swings as possible. Worms Crazy Golf is a golf game built around classic elements of the Worms series. ![]()
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